...g around. I don’t think he had played all summer due to his injury, but he still killed everyone. The first possession, he caught the rock along the baseline and hit a turn-around jumper in my face … a shot I’ve seen him hit literally a thousand times on TV.
My Rookie Year | The Players' Tribune
8 years
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...this corridor. Knowing that most players will start running the second the match begins, I practised doing the same, timing how long it took to go from each team’s spawn area to the central corridor. By making sure each team had exactly the same distance to run I could dictate exactly where their fight would begin.
The Making Of: Dust
9 years
...a few hours work the Terrorist side of the map came to form relatively quickly. It’s this side that I’m happier with, a product perhaps of being comfortable with the map’s visual style by that point. The shallow decline into the underpass is perhaps one of my favourite aspects, both aesthetically and as a player who spent many hours armed with a Steyr Scout at the crest. The small crate-blocked alley in that area would have led round to the CT ‘sniper nest’, but the path seemed so long, linear, and downright dull that I just dropped it, using crates as a blockade.
The Making Of: Dust
9 years
...for some time, but I'll stop today, because I don't believe commit messages are titles or subjects. They are synopsis of the meaning of the change operated by the commit, so they are small sentences. The sentence can be later augmented with more details in the next lines of the commit message, however many times there is *no* body, there is just the first line. How many emails or articles you see with just the subject or the title? Very little, I guess. So for me it is like: This is a sm...
Commit messages are not titles - Antirez weblog
9 years
14,477