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This lightning fast Clemson Tiger is joining his lightning fast Clemson Tiger friend, CJ Spiller, on the Buffalo Bills this year. With EJ Manuel already at Quarterback, this is going to make the Bills one of the quickest teams on Madden this year. Expect many wildcat plays, jet sweeps, options, and the like from online players.

With an impeccable 40 yard dash time at the Draft Combine, Watkins earned a 93 speed rating. Watkins also has an 88 catch rating. These things, combined with his solid 6'1" height, will make him a lethal reciever to use in Madden 15.

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Sub Urban is a major clothing store in Grand Theft Auto V. Its first appearance was in San Andreas, and it hasn’t changed much. They still sell “hipster” clothing and not much else.

Their prices are mid level. Not as cheap as Discount Store, but not nearly as expensive as Ponsbys. From this, you can expect mid level quality of clothes. Mostly teenagers wear Sub Urban. You won’t see a rich man or woman rocking Sub Urban’s clothes.

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Tom Brady’s rating in Madden 15 is a pretty big surprise for most players. From Madden 25’s 97 rating, this is a 4 point overall drop. As one can see, Russell Wilson is also tied with Tom Brady. Yes, that Russell Wilson. Wilson likely rivals Brady due to his athleticism. Where Russell lacks outstanding throwing skill, he makes up for it in his ability to scramble, run, and avoid sacks. EA may also being taking age as a big factor, as Brady is now 36 years old.

Despite the lowered rating, players can still expect Brady to be an outstanding pocket passer. He’ll be able to deliver incredibly accurate passes, and with a quickness.

Oh, and finally, a message from Tom.

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Grove Street. Home of the Grove Street Families. This place is iconic due to its importance in Grand Theft Auto: San Andreas. Franklin has the closest ties to this location due to his assosciation with the GSF.

Ballers have actually mostly taken over Grove Street in Grand Theft Auto 5. If you call the cops in Grove Street or have them follow you there, Grove Street residents automatically begin shooting at them.

Location of Grove Street on the map

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Combat in Grand Theft Auto V revolves around gunplay, explosives, and melee, just like every other Grand Theft Auto.

In V, the reticle for aiming and shooting is a small white dot. To be most effective in firefights, you’ll need to take cover behind something. When in cover, you can either blind fire without exposing yourself, or you can peek out of cover and aim more accurately. Anywhere you are, you can slow down time to bring up a weapon wheel. This allows you to select any weapon you want and bring it out.

Melee combat in GTA V is mostly unchanged from previous iterations. You press a button to dodge, a button to block, and 2 different buttons to kick and punch. Physics are much upgraded in the game, so fighting feels much more realistic. In addition to your fists, your character can use a number of melee weapons like golf clubs, knives, nightsticks, and bats. Each inflict more damage than just going at someone with fists.

THIS, IS, LOS SANTOS!

Guns, explosives, and other weapons can be found at the Ammu-Nation store. New to Grand Theft Auto 5 is the use of tear gas, and the use of gasoline.

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The Devil’s Lair is a strike mission feautured in Destiny. It has 4 sections to it, all with varying levels of difficulty.

Section 1: You must fight through a couple dozen Acrodytles and 3 Knights to reach the Refinery. This part is simple, just be sure to stay close to your team members and take out the Knights from a distance.

Section 2: This section is significantly harder than the previous. You have to “defend” your Ghost while they hack into the security system to disable the lasers. 3 different waves of enemies will attack you from the opposite side of the room.

Many Captains and Wizards appear in the waves, so take them out as soon as you see them. Keep in mind that if two members are down, you can just hide out until they can respawn on their own so that you don’t have to restart the entire thing.

A good place for your team to pick enemies off is the railing behind the machine your Ghost is hacking. Jump up there and if you take damage, crouch behind the shipment crates.

Section 3: This is by far the hardest part. In this section, you’ll be fighting a “Devil Walker” boss, as well as many Fallen enemies that he summons.

To get past this, you’ll need to work together as a team. A good place to stay is on the roof of the very first building you see when you walk into the area. Jump up there and rain down fire on a specific leg on the Devil Walker until the leg explodes. The Devil Walker will then do a kind of fall, exposing his mid section allow for tons of critical damage. Repeat the process of destroying a leg and shooting his midsection until he is dead.

Since you’re going to be up on a building firing from a distance, ammo will end up getting scarce. At that point, you’ll have to jump down and quickly kill a few Fallen enemies to get ammo, and then sprint back over to the building.

Watch out for the Devil Walker’s cannon attack at all times. He will point a red laser at wherever he is firing it and then shoot. It is a 1 hit kill, plus it has massive blast radius, so hide quickly.

Section 4: Despite being the final boss, this section is pretty easy. You fight Sepkis Prime and his army of Fallen.

Sepkis only Spawns Drags, Shanks, and Vandals. Since there are 3 players, you should be able to handle all of them since they don’t all attack in one group. Melee the Shanks and Drags, strafe shoot the Vandals, and utilize your grenades.

When it comes to Sepkis Prime, his weak point is the center of his “eye.” As a team you’ll all be attack this spot. Sepkis turns to whoever is attacking him automatically and shoots purple missiles. They are slow moving so you can take cover behind the multiple stacks of boxes and walls to avoid them.

Always avoid being close to Sepkis Prime. If he teleports to where you are, run away and take cover until you’ve regained your health. Never try to melee Sepkis Prime.

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In Destiny’s Beta, the level cap is at 8, same as the Alpha. This has dissapointed many players, but it is likely to prevent players from feeling like they’re already played most of the game by the time the full game is launched. However, it is rumoured that the level cap will get a bump when they take the Beta down for maintenance on July 21st-22nd.

In the full game, the level cap is confirmed at 20. Developers have said that level 20 can be reached in hours, also dissapointing many players. It is said that there will be more focus on gear instead, much like Diablo III.

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This beauty of a game pits Donkey Kong, along with his 5 other ‘Kong’ relatives, against K.Rool and his mechanical island of doom. Along your journey, you must collect golden bananas (Monkeys love bananas, duh!), free other Kongs, and collect keys from K.Rool’s army leaders.

Each playable character in the cast has unique abilities that allow them to collect and accomplish things that other Kongs can’t. This adds much diversity to the gameplay, as you’re not just playing as a bunch of reskinned monkeys.

The game is beloved for its varied gameplay, stunning visuals, plentiful collectables, and engaging story. It has gone down as one of the most cherished Rare titles of all time.

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Pulse Rifles are probably the second most popular of weapons in Destiny. They shoot in burst fire, allowing for successive accurate shots. The range is usually high, with impact/damage almost always being average. The stability is great as well, along with decent fire rate. These weapons can be used in many different situations, from short range combat to picking off enemies at a distance. Headshots are decemt with pulse rifles, often killing normal enemies in 1 burst and taking off a good chunk of health to stronger enemies.

In the Crucible, Pulse Rifles are not very effective. Auto Rifles usually outclass them, as well as hand cannons. If you can snag headshots well, Auto Rifles are the better choice.

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Auto Rifles are one of the most popular choices for weapons in Destiny. Their impact/damage is usually a tad below average, with fire-rate and reload usually being very fast. The range and stability is almost always average. This makes the gun a close to mid range choice for most, as you’re going to have a hard time hitting long range shots consistently. The fast fire-rate allows you to hip fire enemies well.

Auto Rifles are usable in many situations and are quite versatile. Also considering the fact that you don’t have to be as accurate with Auto Rifles, you can see why they’re the most used gun in the Crucible.

In general, their clearing power is great. When facing multiple enemies in one group, auto rifles thrive. Against single, strong enemies, auto rifles sometimes struggle.

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