ALl of the main characters in this game are fearsome. Point Man isn’t the most powerful, but he is the most effective.

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In Soul Survivor mode players must fight to survive or hunt. When the game starts, Alma will turn one player into a “Spectre”, a ghost which can possess enemies. The Spectre player’s goal is to kill the other three players and turn them into Spectres before time runs out. Players killed by the Spectre player do not get a game over; instead, they turn into Spectres themselves.

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In Fucking Run mode, players must fight their way through waves of enemies, all while running from Alma’s massive “Wall of Death.” The players start off in a safe area and proceed through a series of connected maps, killing enemies that stand in their way. If the Wall consumes any one player, the game is over for all players. To complete the mission, players must cooperate; if any player goes down, team members must revive them before the Wall arrives to devour them. Each map is divided into sections, and each section gives the player(s) a target time to try and break

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Contractions is a round-based survival mode, where players must barricade and stock up weapons against a total of 20 waves of enemies, including Armacham forces, Cultists, and more. Waves become increasingly tougher by thickening fog, making the map much more dangerous, especially with Alma wandering the field. If a player gets Alma’s attention, either by attacking her or staying in her sight for too long, it’s game over for that player

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Soul King is a competitive mode with all players as Spectres. To win, players must possess enemies to kill each other and collect dropped souls. The player with the most souls earns the title of “Soul King”; however, this also means that said player will be made visible to other players via a glowing outline. If a Soul King is killed, that player will drop half of their souls.

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The game has night and day scenarios. Both are challenging.

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cover is plentiful but some of it is destructible. If it is destroyed or explodes you die.

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The sound design for this game was done well and lends itself to being able to create frightening situations

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The controls in the game were extremely smooth and intuitive

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Point Man can see his dead mother and brother. No one else can.

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