Typically if a person kills another, they wouldnt want to help them. Paxton and Point Man come from a family of less than traditional values so they end up helping each other.

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Even though the Point Man killed his brother, in F.3.A.R. their objectives are aligned so Paxton helps his brother. He does so by possessing people and using the bodies to kill his brother’s enemies. He, like is mother, is powerful enough to escape death psychically.

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Paxton Fattel is Point Man’s brother and Alma’s son. He is also a very powerful psychic. His abilities gave him a superiority complex so he believed he was above humanity. That coupled with his connection to his mother causing him to have a psychotic break lead him to becoming a cannibal.

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Point Man and Paxtons mother is an extremely powerful, murderous psychic. She is dead and is still powerful enough to wreak havoc among the living. SHe was driven this way by her captors, a compan called Armcham, who kept her imprisoned and sedated and used her as a psychic breeder.

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Point man is so fast that he can be killing his next victim without pausing. Hence there not being any need for a comma. He gets his abilities, genetically, from his mother.

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Point Man’s power allows him to move much faster than any human.

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Point Man and Paxton were introduced to killing and started training as young boys. They come from a long line of psychic powered beings. Their mother, Alma, is a homicidal maniac who was purposely used to breed psychics.

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The protagonists of this game, Point Man and Paxton Fettel are brothers who, along with their mother, were subjected to psychic experimentation. The brothers were born into it. Also, this is a play on words because the development studio for this game was called “Day 1”.

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Q Entertainment is the name of the games developer. THe game was very solid. Notice that the song was sped up to simulate the trippy nature. Like a hallucinogenic high. Also notice that the last few words in the song were dropped as the song abruptly cuts off. This is to simulate how short the game is and how you are left wanting more.

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The music gets increasingly frantic as you advance through the game. As part of the synaesthetic experiment, you are expected to move more franticly.

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