Alice is going to be crazy no matter what. It makes for a good game and a fun story.

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There wasnt much variation as you progress through the game. It was fun though so it wasnt necessary to switch up too much

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ANother talent she has is to float for a short period of time. SHe also used a knife as her main weapon. She was crazy but didnt want to die. When things got rough she would go into “madness” mode. As such she was a much more fierce foe.

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One of Alice’s talents was to make herself shrink. In this state she was able to see previously unseen details written on walls and floors etc.

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The creatures in Alice’s head were either evil or harmless. They were also quite insane. She had to use her various talents and crazy weapons to fight off the hostile ones.

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In her her own mind, everything makes sense to her. She might be insane but she was stable.

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Alice’s mind is drifting away. She only finds comfort in her own twisted but detailed imagination. Fortunately for her, her mind is also littered with the tools for her own mental salvation

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Alice was upset as she recalled the event of her family dying. This is also a play on words. The company that developed this game is called “Spicy Horse”

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Alice was already crazy. Things just got worse for her after she had to watch her family burn to death in her home.

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Take Two and Gearbox typically turn out good products. This was a play on words as I was saying they should take another shot at doing this the right way.

Duke Nukem is stuck in the 8-bit world but trying to remain tough. Thus he is an 8-bitch ass compared to the rest of the 3D ready games of its time. 3D Realm did not uphold its namesake.

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